Solo Tactics (lvl 3): An amazing feat that lets Inquisitors benefit from Teamwork Feats even if an adjacent ally does not have that same Teamwork Feat.Cunning Initiative (lvl 2): Adds Wisdom modifier to initiative checks.Undying: Raises her back after combat ends with a small portion of her health if she falls in battle.At level 8 you can use 2 Judgments at once and at level 16 that number rises to 3. These bonuses last until the end of combat. Judgment: Judgment adds bonuses to offense or defense, depending on which one you choose.Death Domain: Received Bleeding Touch at level 1 and the Death Embrace passive at level 8, that prevents her from being damaged by positive energy and lets her heal from channeled negative energy.Stern Gaze: Received morale bonus on all Intimidation and Perception checks equal to half of her level.Before we delve into Feat choices however, let us have a look at which abilities Inquisitors get automatically. Although not as good as some other classes DPS-wise, we can work around it a bit by choosing DPS oriented Feats. This build focuses on melee combat and the many buffs Inquisitors have at their disposal, that can benefit themselves and allies either through Feats or spells.
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